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Dictionary/Script Search:

Latest Scripts:
 · Door open and close lever
 · natan lucas
 · Remove Plot-Items
 · Checks if the PC is armed
 · scroll of teleportation
 · Get Creature's Total Level
 · Weird
 · Several thousand dispel fixes
 · Make a placable changes your appearance into that of a penguin
 · code

Random Script:
Felyx's sit on spawn
Author: Scavenged from the net.
Last Updated:
Jul 2nd, 2002
Category: Creature AI
Description: Makes an NPC look for the nearest throne and sit in it. Code from Felyx on chat1.ign.com #neverwinter chat.

nX: The Neverwinter Nights code exchange.
This website was founded to provide a central repository for snippets of code for use in the game Neverwinter Nights by BioWare. If you are interested in helping contribute to our scripting archive, please create an account and paste those compiled NWN scripts in! With your help, we can make the nX website a success! If you have suggestions for improvements, questions or comments, please email squid@desolation.org! =)

December 17th, 2003
We're not dead yet! Wow, it's been over ONE year since the last news update. =) We are now doing proper syntax highlighting for all Hordes of the Underdark (1.6) functions and constants. The reference directory has also grown by a 190 functions! (I didn't get an update processed for SoU) Additionally, the reference page for functions has a quick link to the NWN Lexicon, and to a google search.

July 11th, 2002
I've set up the new phpBB 2.01 over on squid.org, and NX now has it's own forum for posts regarding scripting, coding, building, whatever! Check the "forum" link on the left menu!

July 4th, 2002
Aendawyn has been in the long involved process of deciphering the code responsibile for AI behavior. He has submitted his copy of the BioWare default code along with lots of comments. If you're interested in how things happen in AI, I heavily recommend you check it out. Look through the "AI Documentation" category on the top of the Scripts menu.

June 29th, 2002
I'm making some progress on the official reference. Function notes are all in the database now, however all constants are gone. The by-category reference isn't too useful yet, I'm still categorizing all five hundred some functions to match up with the official list. Also added a few more graphics. ;P

June 26th, 2002
Wow, over two months since the last "official" update. The script reference still has the list of functions from the beta toolset, I'll get around to updating that to the official version here shortly. Personally, I'm still busy swashbuckling my way through chapter four of the campaign via single player, although I did spent some time building some fun little traps/puzzles last weekend. :) Look for some updates soon. :D

March 25th, 2002
Zowie! I'm on a roll! Speaking of beautiful color, I added a few little graphical touches to the site that are really bringing it out of the woodwork. New menu background (I hope it's not too noisy for ye all), new file icons, lighter table background, different link colors, etc. =)

Also! We're not just another pretty face! Try clicking on a function name in the script view! I dare ya! It cross-links to a reference (which will one day contain the bioware supplied help files) AND does a search so you can find other scripts that also use this reference. Clicking on a find will also bump you down the result page to show you exactly where in the found script the function you're looking for is! :-) Seriously! Go try it out, I'm jazzed! ;)

March 24th,2002
Word! Scripts are now in beautiful color! I've also added some more subsections to closer match the categories in the script editor, and shuffled a few of the scripts around. Most of the new categories are empty, and are hidden on the left menu until there is some population in them. :)
There's also a new "Scavenged from the net." author, that I am placing misc. scripts that I've found under. Typically author credits will be shown under the file description.

March 22nd,2002
A couple of minor changes. I've added an "instructions" field, for additional instructions on implementing scripts in a module. Description and instructions now display carriage returns in script reports. I've also cleaned up a minor error in part III of my secret door script.

Also, a hearty thanks to all of you who have submitted scripts so far, or linked to this site. =)

March 20th,2002
With the release of the Aurora Toolset beta, I'm just now ramping up the nX website and beginning to put it's functionality together. Currently, I am working on adding the scripts that come with the beta toolset into the archive, as well as any decent compilable script that I come across on the message boards.

With some time, I'd like to see about adding color formatting for improved legibility to the script archive, as well as perhaps a comprehensive function reference and/or a builders FAQ.